The players arrive at sparrows head, assured of the safety of the port by Captain O’brian, who, having spent much time on sparrow head, knows personally the constable, Finnegan Ap Krackus AKA Salty, very well. As the island comes into sight, however, Tadakichi can feel the presence of the defiler spirit that he encountered at Cyclones point, and Zorotorro notices that a great deal of negative emotions preside on the island As the party arrives on the island, they are immediately approached by the dock master, a man by the name Tully. Tully introduces himself to the party, and informs them that before they are even allowed on the island, they must first report to his office and file the proper paper work for trading with the people of the Island. Maru demands an audiance with the governor, one Willowas Ap Scallow, and to this Tully simply replies that he will bring the request to the governor and that their meeting will happen in due time, however, until that time they were to think of Tully as the governors direct voice in matters. After the party finishes dealing with their red tape, Tully warns them that they are not allowed to the inner parts of the island, seeing as that the island is mostly made up of orchards of fruit, which brings a great profit for the lord Ap Cannan. Tully recommends that the party head to the Sparrows head inn, which is ran by a man named Bertuld. As the party heads to the inn, Maru notices that Tully is heading to the inner parts of the island, and decides to follow him and see where he goes. The rest of the party proceed to the Inn, where they meet Bertuld and Salty, and Johanna comes up with a plan to attempt to gather information on the island, while at the same time gaining some much needed rest and relaxation. Maru follows Tully through the inner part of the island, seeing many people at work harvesting the fruits of their labor. Maru follows Tully to a large manse in the center of the island, which could only be home to the governor. Maru watches as Tully enters the manse, and an hour later, leaves. Maru then approaches the manse and simply knocks on the door. When the butler answers it, Maru demands an audience with the govenor, and explains who she is, and shows her writ not only from Ap Cannan, but from lady Marrivelle as well. She is welcomed in, and after waiting a short while is lead to the study of Ap Scallow. It is here where Maru is caught surprised, as Butch Shankill and Crotan reveal themselves from the shadows. It is at the time that Maru’s situation becomes dire, and simply being in the presence of the fearsome Butch Shankill sends wave’s of terror through her very core. As she tries to escape, she is cut off and struck unconscious by the powerful elder Shankill brother.
As the day turns to dusk, the party starts to fear for their leader, and decide that she must have returned to the ship. They return to the gilded marauder, and find O’brian busy resupplying the ship, but to their dismay find no Maru. At this point the other members of the party decide to venture deeper into the island to try and find any sign of Maru. It is here in port that they are ambushed by 10 members of the gang, who assure the party that they have no chance to survive. The party and the gang clash, by the power that the party wields easily overcomes the gang members, however, just as they start to give chase to the gang as they flee, they are accosted by the constable Salty, who declares the party in violation of the islands laws by bringing the bear on the island, and being out after curfew, and demands that they throw down their arms and surrender.
At this point Maru wakes to find all of her belongings stolen save her armor and weapon, and a very sinister looking Crotan watching over her. He begins to explain that, at the orders of Butch, she was to traverse his little maze of puzzles and trials. This, Crotan explains, is purely for the enjoyment of Butch, and in no way was what the wicked Rat man would have of her. As she moves through the tunnel, she encounters a rather easy to over come guard who she kills with little or no thought, to the amusement of Crotan, who all the while watches and goads her. However, Her second challenge, a massive rat with the taint of undead, best’s her, as she is unable to catch it unawares and she again falls into unconscious.
The party, having ignored Salty’s order for them to surrender, chase the gang into the center of the island, where they have a show down in front of the manse. The remaining Gang members are joined by Salty and a few of the laborers, believing the gang to be their friends, and the Party as foes. This ensues in a massive fight, where the gang members fight to the death, and the three laborers that followed were also slain. This fight made very easy by Zorotorros might as an expert swordsman, Tadakichi’s control over nature as he conjures up entangling vines to trap the laborers in its web, Johannas tough as stone drawven fighting style, and Aneesha’s might arcane spells. At the end, all that is left standing is Salty, who, after a quick fight with the group, throws down his weapons and surrenders, knowing that if he continued to struggle his fate would be that of all of his allies around him.
After they tie up and knock Salty unconscious, they proceed into the governors manse. In here the find the place darkened and filled with strange, arcane runes, along with the stench of death. In here, on the second floor balcony, Crotan makes his appearance, and informs the party that they are about to meet their doom. Crotan stands before them in his true form, that of Half man/half rodent. With a simple snap of his fingers, a sheet is released from the rear wall, revealing Maru Redwing, completely striped and chained to the wall, apparently near death. Also, at the same snap, the room fills with a multitude of rodents, waves of small ones, and a few massive ones. It takes no time at all to realize that the rodents have been resurrected through a touch of necromancy. The party, seeing their leader in such dire peril, unleash all of their power, Zorotorro unleashing his magic sword of pure energy, Johanna letting lose with her strong and steady dwarven style, Tadakichi unleashing the mighty kuma to do battle with the hordes of rats, and Aneesha unleashing her most powerful spells. As the party battles their way up to the second floor, and start to surround Crotan, He curses them, and transforms himself into a smaller rodent as well, and makes good his escape though a hidden exit only large enough for a tiny rodent that is set into the floor board.
The party then, having missed their opportunity to capture Crotan, rush to Maru’s side and try to revive her. Also, O’Brian makes his appearance, along with several members of the crew, and explain to the party that a band of mercenary’s, supposedly on good terms with the party, have arrived to help secure the island. O’Brian also informs the party that his ship was attacked, and many more of his men were killed, and the ship itself severely damaged. The party, under orders from Maru, search the manse, and find a secret arcane ritual room attached to Ap Scallows study. It is here that Aneesha finds the Grimore of the green had, and the conjuration scrolls. Also, Johanna finds the diary of man named Tristan Frey, and Zorotorro finds a log of another mans journey in the attempts to find the treasure of Cristo Montiavon. They also find the arcane studies of a man who names himself Patronus Specialas, who, in his studies, hints at a greater plot to disrupt the Ap Cannan control on the region. It is in the study that they are greated by a dwarf who names himself Do’Rakka, and it comes to light that he is infact Johanna’s brother. He had come to the island with a group of dwarven and gnomish mercenary’s, lead by a man named Onasi Curia, who claims to be a Knight of the Forge Hammer, an order of dwarven and gnomish knights who live within the forge mountains. As the party returns to the city proper, they find many buildings burned down, and many people killed, as it would seem that the seed of treachoury ran deep on the island. It is here that Aneesha gives the grimore to the knight known as Onasi, who calls Aneesha, “my lady”. From here, the party sets sail for the Port of Mary Ann, to report back to Lord Ap Cannan